I decided to play my first 3 weeks following Z-Day slightly differently from the rules as far as I didn't start the game on a table edge, I started in the apartment above the the newsagents. Any zombies normally generated after your move onto the table I placed as in the rules but using my building as the centre of their random placement.
I have started my character as a rep 3, I know this may make things a little harder but its more real to begin with I think.
The Hunter family lives on the edge of town in a top floor apartment over a newsagents. Opposite their building is an old church that has been there before the town arrived, next to an abandoned warehouse. Next to their building is a large building with two shops on the ground floor, a convenience store and a hardware store. There are 4 apartments above the shops, two on each floor. There are some older buildings and a farm along the top edge of the table to represent the first buildings before the town arrived.
All 3 Pef's have a rep of 5 for this encounter and as it's week one only one zombie can be generated at a time. So one zombie is placed 12" away from the Hunter's building. I will also highlight in blue after the narrative any rules and dice rolls.
Karl decides to go out with only his knife no gun. Normally he wouldn't go out carrying a knife to go and get some bits of shopping for the cupboard but with the wild stories flying around and the troubling news reports he felt a little better having it on him.
He walks to the convenient store and as he enters he notices that Mike the owner is acting a little wierd. As Mike turns round Karl has one thought as he stares into the eyes of his friend and thinks one one word Zombie. Karl is rooted to the spot as Mike advances towards him and reaches out to grab him. Karl try's to push Mike away but he's trying to pull him in close and bite him! Karl manages to push Mike off him and he stumbles to the ground and Mike decides to run back outside away from the horror that Mike has become. (I pass the Zed no Zed with 2d6 but rolled double three's. I knock down the zed in melee. Next turn I decide to run back outside).
As Karl runs back outside he spots a group of citizens. 2 guys and a gal, about 12 yards away. They shout a friendly greeting as the zombie that was Mike hurtles into the back of Karl. Karl keeps his footing and turns to face Mike. The 3 citizens just stand and stare as Karl stabs Mike through the head and the zombie drops to the floor. (The Pef is resolved as I move outside. Both myself and the citizens don't activate this turn but the Zed's do. I get charged by the zombie and manage a draw in combat dispite being charged to the rear. Both myself and the Zed's activate this turn but the citizens don't activate again. I kill the zombie this time in combat).
The citizens decide that 4 are better than 3 and decide to stick with Karl and enter the convenient store again. Karl still needs the bits for the cupboard and he finds the food items he's looking for and decides that he can help himself seens as there won't be anyone manning the store for a while. (As the meet and greet with the citizens went my way but I cannot recruit I decide that the citizens will work with Karl on this occasion. I search the store and find food)
Karl thinks it would be a good idea to pop next door hoping to grab a nice big axe from the Hardware store. As they enter the hardware store together. Once in the store they hear a low moan and wandering down the isle in front of them is what can only be called another Zombie and it looks just like the manager of the store Joe. The 3 citizen's yell out a challenge and charge into the zombie hoping to take it down. Unfortunately they are not skilled in combat and the zombie knocksdown two of them taking one out of the fight. Karl charges into combat and kills the zombie. (Both myself and citizens activate so we head next door and find a zombie. The citizens rolled higher than me so act first and charge into combat only to suffer heavy defeat. I follow and charge into combat and manage to kill the zombie)
The guy and the gal still standing decide its best to grab their friend and head to the nearest hospital and now knowing Joe is gone, Karl looks behind the counter and finds that Joe's shotgun is still there so he grabs it and makes his way home without incident. (I don't activate but the citizens do so I decide to send them on their way to help their out of the fight companion get to a hospital. I activate following turn and search the building finding a shotgun. I then decide to head home and I do so without any incidents).
The encounter was a success. I killed one zombie and managed to collect 2 resources. 1 food and 1 shotgun. I rolled for a rep increase and passed. Karl has obviously stepped up as killing the zombies improves his rep to 4.