This is a straight forward search
encounter. Goal is to acquire at least 3 resources and/or recruit
group members. I played this encounter as a joint game with another
player, my friend Andy. We started at opposite sides and we could
leave by any table edge once we got our resources. Andy's crew and
mine never met during the game so I have written this AAR up from
Karl's perspective only and not included any of Andy's movements. As
it was a joint game not many pics were taken and only sparse notes so
I am using more of a story telling style in this AAR.
Karl looks over at his wife and kid and
thinks "geez how are we going to get through this" He
thinks back to when they left the supposedly safe zone, they ran for
all they were worth towards the treeline seemed to take an age. Once
inside the woods they looked back at the safe zone and could hear
screams and gunfire and one one of the houses was now in flames. Karl
thought to himself "I don't wanna go back to our place. But
where to go now? Well the next town get some supplies I guess".
They had seen the odd zombie in the
woods, what else can they be called, but they had avoided them.
"Lizzie had started referring to them as shuffles, Megan hasn't
started to call them anything, me on the other hand" thought Karl
"I just think of them as Zouls". Karl gets up walks over to
his two girls and sits down next to them. They look up and he says
"we haven't got much, I don't wanna go back lets just head over
to Smithsville and see what we can find". Lizzie shrugs her
shoulder's and Megan, his wife looks at him and half smiles. "You
never know it might be better over there" he says, thinking "it
isn't going to be."
As they approach Smithville they can
see the hospital and decide to head towards it. It's all very quite.
Not a soul to be seen. It's eerily quiet the only noise is the litter
being blown in the wind.
The town seems deserted and they're
getting close now to the hospital. "We just need to make it up
the road and turn left and make it to the hospital. Got to be
stuff in there still", thought Karl to himself.
In front of them are 4 detached houses.
Behind them is a road of terraced houses. Looks like a couple of them
have been on fire at some point. As they move up the street they see
for the first time something else that moves, "shuffles"
mutters Lizzie. (Karl his wife Megan and their daughter Lizzie move
onto the table and generate 9 zombies all of them located near the
two detached houses past the first two detached houses).
Karl heads towards the house on his
left, "might as well check it out on the way to the hospital"
thinks Karl and the girls follow him. They enter the house and find
themselves face to face 3 zombies, Megan and Lizzie duck back out,
but Karl opens up on the 3 ZED's with his shotgun, killing one and
knocking the other two down.
Megan looks to the next house to check
on the zombies to see if how close they are and nudges Lizzie. Lizzie
looks up the road to see what her mum is looking at. There is a bear
of a man looking at them holding a very big gun. He shout's "stay
there little girlie's I have plans for you", in a very menacing
tone. Standing close by him is a very sexy girl and 3 others step out
to join them carrying uzi's. They appear right by a group of 6 ZED's
and open up at them, some dropping to the ground. (The girl's ducking
back brought them insight of a PEF which was resolved as a 5 strong
gang, the leader having a REP of 5. The others were a REP 4, 2 REP 3's
and an unarmed REP 2. The gangers won the meet and greet and walk the
walk with the girls but with Zombies closer to the gang they start to
shoot at the zombies first and move towards the girls as the zombies
are more of an immediate threat. The gang kill's one zombie and
knocks another down but because the Uzi's only have an impact of 1
most of the zombies hit just carry on. The gang shot a total of 12
shot's. 3 from an assault rifle and 3 each from the Uzi's. This
generated another 8 zombies heading towards the gangers).
Megan and Lizzie go back inside the
building, Karl shouts at them "Finish them off before they get
back up". They each walk over to a downed zombie and put a
bullet in it's head. Karl searches the room quickly not finding
anything. "Hey babe" shouts Megan at Karl. He turns towards
her and she says "not only only have we got to worry about these
things, outside is a very large man intent on doing bad things to
us". Outside they can hear a lot of gunfire. (Megan and Lizzie pop
the weasels of the two downed ZED's and Karl searches the room. The
gangers continue to fire at the ZED's but have effectively become
surrounded so they don't move. They kill 5 Zombies this time but
generate another 7).
Karl looks out one of the windows, sees
the big man and thinks "geeze he's huge" Seeing all the
zombies out there moving towards the gangers and the fact that the
girls said they weren't very friendly he decides to leave the house
out the other door. There was no zombie's about so they head straight towards the
side of the hospital, puttting as much distance between them and the
Gangers as possible. They continue to hear gunfire but also a blood
curdling scream which was obviously female. (Karl and co move and
thanks to the ZED's generated being away from the house they were in
they didn't encounter anything. The ZED's moved but the gangers
didn't activate. This allowed the closer ZED's to initiate hand to
hand combat. The leader of the gang, his girl and another ganger had
to melee the ZED's. The big guy killed his the ZED's on him easily.
The ZED that attacked his girl killed her knocked her out of the
fight. The other ganger killed the ZED that attacked him. Although 4
ZED's were killed 5 more were generated).
Karl decides it's time to run and the
girls try to keep up but he opens up a bit of a gap on them. They
continue to hear gunfire from behind them. (I roll a 4 and a 3 for
the fast move so Karl can move an extra 8 inches but the girls only 4.
The gang continues to fire at the ZED's and fight them. The 4
remaining gangers are all in melee with the ZED's. Another ganger
falls. 2 ZED's have started to feast on the unarmed ganger. 4 ZED's
attacked the leader and he killed them all. 2 gangers are faced with
a single ZED wwhich they disptach easily but the last ganger, the REP
4 faces 3 ZED's and loses miserably being taken out of the fight).
Whilst running down the side of the
hospital Karl puts more space between himself and the girls. Karl
decides that with no ZED's around he can get to the back of the
hospital and check it out first without endangering his girls. Behind
the hospital Karl see's 3 cars near the fire escape and heads towards
them. They hear less shot's coming from behind them. (I rolled 2 4's
for fast moving, so Karl could run but the girls could only move
their 8". I decided that as there was no ZED's within 30"
they'll be ok activating on their own to catch up. The remaining
gangers move away from the ZED's towards the closest board edge
firing as they go. Dropping 5 ZED's, generating 4 more).
Karl reaches the first car and searches
it. He finds a shotgun and that the car has fuel but no keys. He
searches the second and finds a machete. He searches the third car
and finds a rifle. The girls just wait for him to finish and watch
from the corner of the hospital. Karl goes back to the first car,
try's to hotwire it and fails. (The girls failed to activate for 4
turns whilst Karl just kept going. The remaining gangers leave the
table).
(Random event: Dog runs out of the back
of the hospital followed by 4 zombies. The direction in which the dog
runs put's the zombies following it inside the hospital. Between the
Karl and the cars and his his Megan is a rear door. So we decide that
the dog ran out of that door and the zombies would follow it out of
that door).
Karl beckons to the girls to join him.
They walk past the dog as it runs off the table and Karl ask's his
wife to try and hotwire the car. She fails. Approaching from the
other side of the cars is a group of 4 zombies and the 4 zombies walk
out of the rear of the hospital. (The girls finally activate and the
wife fails to hotwire the car).
Karl gets his daughter to try to
hotwire the car and charges at the 4 ZED's that came out of the
hospital. Megan shoots at the other 4 zombies and misses as they
shuffle closer to her. The daughter succeeds in hotwiring the car but
sets the car alram off. Karl manages to kill 2 zombies and knocks one
to the ground and wrestles with the fourth trying to keep those teeth
away from him. 3 Zed's approach from the corner of the hospital. (I
activate first and decide to give the car one last go with Lizzie. I
charge Karl into the 4 ZED's and get Megan to shoot the other 4 ZED's
approaching them. The 4 zombies move closer to the cars and generate
3 zombies that appear round the corner of the hospital).
The zombies by the car charge at Megan, she fumbles with her pistol and drops it. The first zombie knocks her
down stunning her. Karl kills the zombie by putting his knife through
it's eye and stabbing the zombie that climbed back to his feet
through the temple. He turns round as he starts to hear his wife's
screams and watches as a ZED bites right through her jugular spraying
blood all over itself turning her screams into gurgles. He stands
there watching as his daughter runs up to him and grabs his hand as he
starts to walk towards his fallen wife, but Lizzie drags at his arm
screaming at him to run. Karl looks at his daughter, looks back at
his wife, takes a firm grip on his daughters hand and runs away from
the back of the hospital. Away from the Zoul's eating his beautiful
wife. (The Zombies activate first and the 4 ZED's charge Megan who
fails her charge into combat, meaning she's unarmed for the first
round and the zombie knocks her to the ground. She passes her
knockdown test whcih doesn't really help her as the other 3 start to
feast on her body. I decide to run Karl and Lizzie off the board.
After the encounter I roll to see if
the daughter and father stay together, they do and they both also get
a REP increase. Karl is now REP 5 and Lizzie REP 4.
I have to say I am so gutted that I lost Megan this way as if I'd just left without trying to get a car she would still be alive.
Nice boards ...... lol
ReplyDeleteI told you your obsession with cars will be the end of you mate
Yer the boards are fantastic but they're not mine lol. They belong to a goof friend of mine........ You need a car to get around in. Keep your gear safe etc. I don't think I'll bother trying to hotwire again just hope to find some key's
DeleteGoof being the correct term.....
DeleteOops typing on the phone leads to all kinds of mistakes...... Or was the universe manipulating my hand.....
DeleteThat was harsh! It is so easy to think if only I'd done things differently. Hindsight is such a bitch.
ReplyDeleteWasn't it just..... Hindsight... Your not wrong
DeleteNice batrep. I enjoyed it. Yep sad about the good lady but that's the wonder of this great game. Sorry didn't realise that it was you that posted on my blog. I'll re-read and re-hash the reply. Alternatly you could always e-mail me. Address in a profile.
ReplyDeleteThanks Irqan. I thought it looked familiar and I am loving the ATZ ruleset and already have about 10 house rules so the game plays the way I like. I may have to look at the other ranges available then especially if they can all be played solo as well as with others
DeleteGreat stuff dude! Nice read, great ending. Life in the Z-poc is a bitch.
ReplyDeleteThanks Bob. Yes it certainly is
ReplyDeleteThe dice gods weren't your friends in this encounter, not activating is a sure way to get into trouble.
ReplyDeleteYes but I like that rule. As it covers all things real as in no one can just keep going and going. They need to rest up catch there breath etc
DeleteAh, it's always sad to lose a party member, isn't it? Especially when it's a family member...
ReplyDeleteIt's my first loss of a character. I was just too greedy. Should've left the car
Delete